They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The Crimson Court DLC added special Trinket Sets, two for each hero. The Crimson Court DLC adds a diary and beads. In the base game, her lower level trinkets are chalices and her high level trinkets are scrolls and a tome. The Vestal has eight 2 uncommon, 2 rare, 2 Crimson Court and 1 common and very rare. Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.Įach Hero has Trinkets unique to them that only they can equip. A mace in one hand, and holy book in the other - a study in contrast and all the more effective for it! While she won't be as good as a Crusader even with the bonus vs Unholy, she can still make short work of them.īlessed plate mail encases the Vestal as she delivers terrible violence and healing comfort in equal measure. The buff that Hand of Light bestows is a very potent one, turning her Mace Bash into something that stands toe-to-toe with other damage dealers in the party. This build is more focused on combat than healing, so it is important to supplement with another healer - perhaps an Occultist - whenever a party member needs healing more urgently than others. With the Profane Scroll and Atonement Beads trinkets, it is possible to build a melee Vestal, nudging her into position 2 to give her access to Mace Bash, Hand of Light, and Divine Comfort. A simultaneous critical hit and critical heal from Judgement will combine to 7 Stress healed. Judgement becomes very useful when the Vestal needs to keep herself alive or sane - because it has both a damaging and healing component, it has twice as many opportunities for criticals, which will contribute to stress relief. However, the stun chance is not as strong as those of the Houndmaster or Plague Doctor, especially if her trinkets are reducing their potency. However, Dazzling Light and Judgement still offer good offensive options from that far back in the party.Īs damage is often of low priority to a back-row Vestal, Dazzling Light becomes a very useful offensive skill, providing stuns and sustaining the light levels. Due to the position restrictions of Divine Grace, she is often placed in the back of the party, locking her out of her melee skills. With two reliable healing skills at her disposal - one for a single target and one for the whole party - she easily becomes a staple in many parties for her ability to keep their health replenished. The Vestal is one of the game's two dedicated healers, the other being the Occultist. "I see victory in your eyes, though you are blind to it." While effective on all heroes, those who are also religious or who have nearly experienced death will receive the most benefit and comfort from her pious rituals. She sing hymns, chants and prays for her companions by the power of the Light. The Vestal is an ecclesiastical and evangelistic woman, spending her camping time comforting her allies with her religion. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). She can improve a companion's combat prowess, or instead focus on reducing the group's stress, and making the campsite a safe place for a good night's rest.Ĭamping skills are special skills heroes can use while they are camping. Prayers, chants, and blessings bring peace and solace to the Vestal and her party.
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